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Ратуша
Файл:Townhall.gif
Особенности
{{{Особенности}}}
Исследования
{{{Исследования}}}
Необходимые ресурсы
{{{Необходимые ресурсы}}}


The old page, with information for Patch 0.2.8, can be found here.

Introduction

At the heart of the town you can find the town hall, through which the town grows and flourishes. The smart civil servants that work at the town hall, love to give you information about your local population.


The town hall is a place to go for an overview of your town. The town hall allows you to see where you have assigned citizens, how much room you have in your city, how much space is occupied, the satisfaction of your citizens, the population growth, corruption if any, and your income/expenditure.

Every expansion of the town hall increases the maximum number of citizens allowed in your town. There are also Town Stages of the town hall expansion that changes the whole town view. The town hall shows how happy/sad your people are, your housing capacity, your income/costs, distribution of citizens, workers and scientists. It also allows you to change your town name.

Also, once every few levels the town hall changes your town icon in island view and adds more scenery to your town.

Level 1 Level 2 Level 4 Level 7 Level 10 Level 13 Level 16 Level 18+
Adversarial towns
are shown in red:
City 1 red City 2 red City 3 red City 4 red City 5 red City 6 red City 7 red City 8 red
Towns you occupy
are shown in blue:
City 1 blue-1- City 2 blue-1- City 3 blue-1- City 4 blue-1- City 5 blue-1- City 6 blue-1- City 7 blue-1- City 8 blue-1-
Towns of members in your
alliance are shown in green:
City 1 green-1- City 2 green-1- City 3 green-1- City 4 green-1- City 5 green-1- City 6 green-1- City 7 green-1- City 8 green-1-
Towns you have garrison treaty with
are shown in yellow:
City 1 yellow City 2 yellow City 3 yellow City 4 yellow City 5 yellow City 6 yellow City 7 yellow City 8 yellow

Expansion Details

В таблице разными цветами представлены данные с учетом исследований, которые помогают уменьшить затраты ресурсов.
Ш Шкив - второе по счету исследование раздела экономика. Уменьшает затраты ресурсов на 2%.
Г Геометрия - исследование, которое позволяет уменьшить затраты на строительство зданий на 4%.
В Водяной уровень - исследование раздела экономика, которое позволяет уменьшить затраты ресурсов при строительстве зданий на 8%.
МР Максимальная редукция - это комбинация шкива, геометрии, водяного уровня и соответствующего редукционного здания 32 уровня дающего уменьшение затрат определенного ресурса на 32%.
Эффекты от проведенных исследований суммируются, то есть если вы исследовали шкив (2%) и геометрию (4%), то стоимость строительства уменьшится на 6%. Аналогично, если вы исследовали шкив (2%), геометрию (4%), водяной уровень (8%) и построили соответствующее редукционное здание (32%), то при строительстве зданий будет расходоваться на 46% меньше от обычной стоимости постройки.

Level Resources needed to build Time small Max
Population
[1][2][3]
Warehouse
required[4]
Action
points
[5][6][7]
Wood small Marble small
1 - - - 60 0 3
2 158
Ш 154
Г 148
В 135
МР 85
- 59m 4s 96 0
3 335
Ш 328
Г 314
В 288
МР 180
- 1h 6m 142 0
4 623
Ш 610
Г 585
В 535
МР 336
- 1h 14m 200 0 4
5 923
Ш 904
Г 867
В 793
МР 498
285
Ш 279
Г 267
В 245
МР 153
1h 23m 262 0
6 1390
Ш 1362
Г 1306
В 1195
МР 750
551
Ш 539
Г 517
В 473
МР 297
1h 34m 332 0
7 2015
Ш 1974
Г 1894
В 1732
МР 1088
936
Ш 917
Г 879
В 804
МР 505
1h 48m 410 0
8 2706
Ш 2651
Г 2543
В 2327
МР 1461
1411
Ш 1382
Г 1326
В 1213
МР 761
2h 3m 492 0 5
9 3661
Ш 3587
Г 3441
В 3148
МР 1976
2091
Ш 2049
Г 1965
В 1798
МР 1129
2h 21m 580 1
10 4776
Ш 4680
Г 4489
В 4107
МР 2579
2945
Ш 2886
Г 2768
В 2532
МР 1590
2h 42m 672 1
11 6173
Ш 6049
Г 5802
В 5308
МР 3333
4072
Ш 3990
Г 3827
В 3501
МР 2198
3h 6m 768 1
12 8074
Ш 7912
Г 7589
В 6943
МР 4359
5664
Ш 5550
Г 5324
В 4871
МР 3058
3h 35m 870 1 6
13 10 281
Ш 10 075
Г 9664
В 8841
МР 5551
7637
Ш 7484
Г 7178
В 6567
МР 4123
4h 8m 976 1
14 13 023
Ш 12 762
Г 12 241
В 11 199
МР 7032
10 214
Ш 10 009
Г 9601
В 8784
МР 5515
4h 48m 1,086 2
15 16 424
Ш 16 095
Г 15 438
В 14 124
МР 8868
13 575
Ш 13 303
Г 12 760
В 11 674
МР 7330
5h 34m 1,200 2
16 20 986
Ш 20 566
Г 19 726
В 18 047
МР 11 332
18 254
Ш 17 888
Г 17 158
В 15 698
МР 9857
6h 27m 1,320 3 7
17 25 423
Ш 24 914
Г 23 897
В 21 863
МР 13 728
23 250
Ш 22 785
Г 21 855
В 19 995
МР 12 555
7h 30m 1,440 3
18 32 285
Ш 31 639
Г 30 347
В 27 765
МР 17 433
31 022
Ш 30 401
Г 29 160
В 26 678
МР 16 751
8h 44m 1,566 4
19 40 232
Ш 39 427
Г 37 818
В 34 599
МР 21 725
40 599
Ш 39 787
Г 38 163
В 34 915
МР 21 923
10h 10m 1,696 5
20 49 286
Ш 48 300
Г 46 328
В 42 385
МР 26 614
52 216
Ш 51 171
Г 49 083
В 44 905
МР 28 196
11h 51m 1,828 7 8
21 61 207
Ш 59 982
Г 57 534
В 52 638
МР 33 051
68 069
Ш 66 707
Г 63 984
В 58 539
МР 36 757
13h 49m 1,964 9
22 74 804
Ш 73 307
Г 70 315
В 64 331
МР 40 394
87 316
Ш 85 569
Г 82 077
В 75 091
МР 47 150
16h 6m 2,102 11
23 93 956
Ш 92 076
Г 88 318
В 80 802
МР 50 736
115 101
Ш 112 798
Г 108 194
В 98 986
МР 62 154
18h 48m 2,296 15
24 113 035
Ш 110 774
Г 106 252
В 97 210
МР 61 038
145 326
Ш 142 419
Г 136 606
В 124 980
МР 78 476
21h 56m 2,440 18 9
25 141 594
Ш 138 762
Г 133 098
В 121 770
МР 76 460
191 053
Ш 187 231
Г 179 589
В 164 305
МР 103 168
1D 1h 2,590 24
26 170 213
Ш 166 808
Г 160 000
В 146 383
МР 91 915
241 039
Ш 236 218
Г 226 576
В 207 293
МР 130 161
1D 5h 2,740 30
27 210 011
Ш 205 810
Г 197 410
В 180 609
МР 113 405
312 128
Ш 305 885
Г 293 400
В 268 430
МР 168 549
1D 10h 2,894 39
(23)
28 [8] 258 875
Ш 253 697
Г 243 342
В 222 632
МР 139 792
403 824
Ш 395 747
Г 379 594
В 347 288
МР 218 064
1D 16h 3,002 52
(30)
10
29 [8] 314 902
Ш 308 603
Г 296 007
В 270 815
МР 170 047
515 592
Ш 505 280
Г 484 656
В 443 409
МР 278 419
1D 23h 3162 32+33
(2*28)
30 [8] 387 655
Ш 379 901
Г 364 395
В 333 383
МР 209 333
666 227
Ш 652 902
Г 626 253
В 572 955
МР 359 762
2D 7h 3326
31 [8] 471 194
Ш 461 770
Г 442 922
В 405 226
МР 254 444
850 031
Ш 833 030
Г 799 029
В 731 026
МР 459 016
2D 17h ?
Level Wood small Marble small Time small Max
Population
[1][2][3]
Warehouse
required[4]
Action
points
[5][6][7]
Resources needed to build
Extra Notes
  1. 1,0 1,1 Researches also increase the max population: Well digging adds 50 to the above max Population.
  2. 2,0 2,1 Population includes your workers in the saw mills, mines, pits, and quarries
  3. 3,0 3,1 The research Utopia also increases the max population of your capitol by 200 but does not affect your building materials needed to build this building.
  4. 4,0 4,1 Building researches may discount the costs enough to allow you to use a lower-level Warehouse.
  5. 5,0 5,1 Action points can also be interpreted as "Number of things you can do at the same time".
  6. 6,0 6,1 You acquire a new action point for every 4 levels of the Town Hall.
  7. 7,0 7,1 Action points are spent when trading, pillaging and blockading. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished.
  8. 8,0 8,1 8,2 8,3 С уровня 25 по 36 не показывается информация в справке игры из-за ограничений, которые установила Gameforge (Компания, которая разрабатывает икариам). Все данные по этим пунктам, отсутствующим в справке игры, берутся благодаря игрокам, которые могут построить следующий уровень здания.
  • The Town hall has a storage capacity of Wood smallWood, Шаблон:SSulphur, Шаблон:GCrystal glass, Шаблон:MMarble, and Шаблон:WWine which adds to your total storage not included in the Warehouse chart.
  • Town halls cannot be downgraded. The only way to downgrade a Town Hall is by using the Abandon colony button in the left sidebar (only works on colonies), which will destroy your colony, its troops, residents, and all resources.

Satisfaction

Satisfaction can be increased by building, upgrading, and utilizing the features of Taverns and Museums. In addition, the Capital receives +50 satisfaction (with Well Digging), and +200 satisfaction (with Utopia.) All towns benefit from Holiday with +25 satisfaction. Satisfaction is decreased by corruption, population increase, and running out of wine when using a tavern.

In addition to the satisfaction bonuses, researches add housing space for extra citizens. Well Digging provides extra space for 50 citizens at your capital. Holiday increases space by 50 citizens in all your towns. Utopia provides space for another 200 citizens at your capital.

There are five levels of satisfaction in a town. The higher the satisfaction, the faster population grows in this town, to the maximum level of citizens for the level of town hall plus bonus space.

Happiness level Corresponding icon Growth rate Satisfaction
Euphoric Ecstatic 6.00 and greater 300 and above
Happy Happy 1.00 - 5.98 50 to 299
Neutral Neutral 0.00 - 0.98 0 to 49
Unhappy Sad -1.00 - -0.02 -50 to -1
Angry Outraged Lower than -1.00 Below -50

New look in 0.3.0

All of this is on a per town basis (for empire gold total see the usual place).

1. Rename town

2. Population / maximum population

3. Action points: 3 base, one additional for every 4 town hall levels - 1 used per fleet/military action

4. Population gain/loss per hour

5. Gold gain/loss per hour

6. Percentage corruption, equal to: 100 * Max{0,[(Total colonies - Governor's Residence level)/Total towns]}

7. Satisfaction...

8. Satisfaction total.

9. Amount of money being made and number of people making money

10. Amount of wood being made and number of people making wood

11. Amount of special resource being made and number of people making special resource.

12. Number of ideas being made and number of people making ideas

(10, 11 and 12 all are the normal numbers minus the corruption percentage (28%))

13. Warning that there is corruption in your colony.

14. Basic satisfaction for having a town (+196)

15. Satisfaction gained from research (e.g. Holiday - +25)

16. Satisfaction from having a tavern (+12 * tavern level)

17. Satisfaction from serving wine (+60 * level of wine provided)

18. Satisfaction from having museum (+20 * level of museum)

19. Satisfaction from cultural goods in this town (+50 * number of goods)

20. Dissatisfaction from having population (-1 * population)

21. Dissatisfaction from corruption ((Basic Bonuses + Wine Satisfaction + Culture Satisfaction)* Corruption %)

Other Buildings

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